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Messages - martinpulido

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1
Design & Development / Re: Philosophy Deck Design
« on: September 05, 2012, 03:13:37 PM »
Hey guys,

Been a while. I have been busy designing a web site for the deck and learning some flash motion graphics to make a video, while researching how to produce reward items as efficiently as possible. I also added 2 new philosophers in to keep in the one-eyed Jacks and one-eyed diamond King. I thought I would show you the work:


I have been lazy and not added in the scribble effects to the bottoms of the art yet...

2
Design & Development / Re: Philosophy Deck Design
« on: August 17, 2012, 05:13:54 PM »
Well, it is pretty obvious at this time that the one way art design is preferred, since it is by a definite majority (75% of those polled). Looks like I got it right from the outset. Preferences are pretty evenly divided between #7 and #8. If #8 is chosen, many people suggest 2 quotes. I will probably end up with 2 paraphrased statements instead, but I honestly don't mind that. I think I am leaning in that direction.

Now that the design is decided, I still have some questions on the court cards and aces, and how to make them unique. For the aces I was thinking I could inscribe the art within the suits, in something like this:



I could of course make them slightly more ornate, but my cards might be complicated enough at this point.

As for the court cards, I think I could add a border, either just on the top and bottom, or all around. The border could try to contain classic card elements, such as having the Jacks border have spears/halberds, king having swords, and queens having flowers. The suit could also be in the border. Any other ideas come to your mind?

3
Alright! I am glad to see there has been some great stimulating discussion on this topic here. Time to add a monster-sized response! Let me give some feedback/thoughts on what I have heard in a topical manner:

(1) Cost: It looks like I missed a few other charges here that have been kindly pointed out to me. These are Kickstarter's cut of profits, sales/reselling taxes, and then a related cost of promotion (say for websites or any ads). With taxes, there might also be income taxes to think about too later down the line. This leads to another question of cost for the emerging Kickstarter--must he set his own business up to kickstart a project and how does that factor into cost as well? Some of that will be state specific. Anyone have anything to explain on the tax/business license end?

Shipping, both domestic and international, looks like it should be its own topic! Since a deck of cards is around 3.3 ounces and the packaging is going to add some weight, the shipment weight is going to be around 3.8-4.8 ounces. Based on the United States Postal Services prices, shipping 1 deck of cards could cost:

(a) If the package can be considered a large envelope (3 oz /4 oz): $1.50/$1.70. On this, I am not sure of the exact thickness of a deck of cards, but it has to be right on the border for the envelope qualification, which sets it a 3/4". I think a deck is around 5/8"-3/4", so it might even depend on the human factor--who is during your order at the post office. Don has suggested that the deck's rigidity will make it qualify as a parcel anyway, so:

(b) If the package is considered a parcel (3 oz/4 oz): $1.95/$2.12

However, the domestic shipping does have other costs, such as the envelope/packaging itself, and any reasonable handling fees. For the former, I looked on Amazon and saw bubble padded envelopes available for around $15 for 100 (so add .15). For the latter, what should be considered a fair handling fee? 2 minutes of labor at $10/hour (around .33)? Or do we consider the kickstarter to be waving the mundane labor of packaging and shipping the products? Regardless, it seems clear that a $2 charge built into a deck doesn't even cover domestic shipping, let alone help with international costs. It seems more like $2.50 just to cover (on parcel price) domestic shipping + handling, and yet some people have said that $2  is too steep already. Something to think about.

I think that mostly covers the domestic shipping. But with international, things change. When it comes to smaller orders, I think it is worth it to stick with first class mail international, regardless of it not having delivery confirmation or tracking as Don pointed out. As a quick aside I have heard, but need to do more research, that there are ways to insure the product even with FCI. I doubt it would be worth the price hike, though. Anyway, speaking from experience, I have had numerous decks from my BANG! expansions shipped on first class international without any problems. Since the difference in the cost of shipping is substantial, if a deck is lost in transit, it is no big deal to ship another replacement deck given the money saved by using first class international. Let me show the price break down for First-Class:

(a) If the package can be considered a large envelope (3 oz/4 oz) and is shipping to Canada, Mexico, China/Japan [price group 3], or Bangladesh [price group 6]: $1.80/$1.95, $2.56/$3.09, $3.31/$4.09, $3.23/$3.97.

(b) If the package is considered a parcel (3 oz/4 oz) and is shipping to Canada, Mexico, China/Japan, or Bangladesh: $3.30/$3.45, $4.05/$4.59, $4.56/$5.34, $4.48/$5.22.

Now, look at the price hike for Priority Mail International:

If the package is a large envelope OR a small parcel (up to 4 pounds) and is shipping to Canada/Mexico or other international countries: $12.95/$16.95.

The increase is so substantial (300-400%) that I would only consider it only for the +$100 pledges, or maybe as an add for international pledges if they were willing to pay for it. With international, there is also an increase in handling time with customs paperwork. I have no idea how long one of those sheets takes to fill out, but it could add a .50 cent surcharge given the $10/hour figure used before.

Now, these prices have been thought out just for 1 deck of cards being shipped. Costs will change depending on the items pledged. On the whole, I imagine that shipping/handling costs will decrease in scale as the items pledged increase. For instance, 2 decks domestic shipping could cost:

If the package is considered a parcel (7/8): $2.63/$2.80. Note that that would only a 35%/32% increase in the cost of shipping; not double. Packaging and handling would increase in cost, but this would also not double. Packaging only gets problematic when an additional package is needed, because then the shipping cost does double. This could be the case with an additional package being needed for a rolled poster. So if one built in cost for price of domestic shipping per deck, he would make a higher profit margin on larger orders. This would be the same with international if shipping was built in for those orders, but there would be more awkward price hikes, such as when a parcel suddenly weighed more than 4 pounds.

Anyway, since the pricing can be pretty complicated when taken as a whole, what is the best way to explain your costs to a kickstarter in the most intelligible way? I don't know if saying "just be honest" cuts it. Clearly, one should be honest, but the explanation needs to be understandable to the kickstarter in a quick and digestible manner. How much should be disclosed?

I don't think I have seen any playing card project that really break down the costs, and you wonder how honest the designers are about the costs. And I don't mean this in terms of stiffing the pledgers, but in terms of stiffing themselves. For a successful project, I wonder how much profit a designer typically can make. Given the hundreds of hours you spend designing the project, advertising the project, getting and responding to feedback, and fulfilling the orders, do you even come close to minimum wage? In most cases I doubt it, so I wonder where the rumors of greedy designers come from.

(2) Price of a Deck: There has been a larger variety of responses in this area than I was expecting. This might be because I didn't specify as to what the cost of a deck should be with free domestic shipping being built into the price. International would be added separately, but with the recognized difference in the built in price. I wouldn't want a total built in price for both domestic and international.

Don/Alex has suggested that it might be worth turning a loss on 1-2 deck orders, so that you can benefit from their WOM (word of mouth) advertising. This is a possibility to consider, but I wonder if there is proof that it really pays off.

(3) Fulfillment Times: Most haven't discussed this, but it looks to be pretty fair what I suggested. Also of note is the importance of communication in any shipping time frames to your kickstarters.

(4) Marketing: One important item in discussion in this area has been the importance of securing business from retailers for larger orders. This has led me to some questions on how to do this with a product that does not yet exist. How do you merchandise to shops and businesses with a kickstarter project, especially when it is your first one?

It seems that a retailer would want a sample of the real deal, but you don't have that yet. You can mitigate this somewhat with a prototype deck. Yet any quality prototype deck is going to cost a lot, even if you use Brahma playing card's sample deck ($50). You might be able to show that deck around town, but what about to out of state vendors? You can't ship the deck to them--no guarantee they will send it back, and $50 for a lost deck is a steep cost. Perhaps you could mitigate this by only shipping out a few cards instead. Also, you could use a printer on demand to make decks for $6 a pop, but here you have to worry about the quality of the product in selling a far higher quality product.

To buttress the lack of a finished product, you can always have a well designed website with a good video and images showcasing the final design. Some PR and buzz from your product on popular blogs might also help. But is all of this enough? I don't know.

Out of state contacting seems difficult in general. Do you just call a shop up or send them an e-mail with an attachment and hope they respond? You can't really afford to drive or fly across the country in hopes of getting a vendor for your product.

(5) Rewards: There seems to be some consensus around the rewards, and I want to synthesize the remarks and ask some questions. In general, I think the real struggle of other rewards is finding a reward that is appealing to the kickstarter, price efficient, and easy to fulfill with the original project.

(a) Stickers and Postcards. There is a general consensus that such items are nice, but should be offered either as a free addition to other items as a perk OR as an add. I think I am okay with that idea; the former sort of encourages people to jump to another price point to get the free items that come with it. I think there is the question of whether these other items might hurt your ability to cover the costs for your own project, and if they are worth the time for their development and quality assurance. However, the extra something that they add might help in building a good relationship with your customers for future projects.

(b) Posters. People have been pretty split on this, some thinking it is worth the time and relatively easy to do, and others think it is not. It looks like it depends on the attractiveness of the design of the deck and the poster as an art piece in itself. No surprise here, really.

(c) T-shirts. There has been some debate on whether a t-shirt should be clearly tied to the card project itself (such as the t-shirts for Deck of the Living Dead or Tendril) or more loosely connected to it (such as Blue Blood's Memento Mori shirts and the ones I designed in the past). I think this may depend on how oriented your project is to playing card fanatics and also what kinds of t-shirts people like to wear. In general, I am not a fan of walking advertisement t-shirts, whether for a product or company, although I design them all the time for work (lol). But others may really like them. The real problem with t-shirts is their large cost of production in minimum quantities; are they really going to cover for themselves. In my project, it might be good to have them exclusively as adds if I was going to do them. Also,  I would have to narrow down the shirt options. I could always use my designs on posters instead.

(d) Card clips. The discussion has suggested that these have been recent popular items; long term success of these items may decline as they become more widely available beyond the kickstarter projects. Most seem to think that for my project one should not be done or I should just add plain ones.

(e) Miscellaneous. A few additional items have been suggested that could be of value: wristbands, dice, guitar picks, dealer's coins, card boxes/display cases, and additional gaff cards. I don't know how you could do additional gaff cards well. Even if you did extra gaffs through Brahma's sample decks, couldn't there be some serious color differences on the backs with the different printing and material? I imagine gaffs only work well when they look like they fit into the deck. But I might just be showing my ignorance again. Lol.

As for the book/card box idea, I like it for larger orders or as an add. I will have to try making one to see how it works and how much labor is involved. Getting my hands on old philosophy books and getting them shipped to and shipped from me might get a little pricey, but I will try to consider that in the price.

4
By now there have been a number of successful and unsuccessful kickstarter projects for playing cards. I think it would be helpful as we think ahead about future projects if we could consider what works and what does not work for such projects. This would apply both to the designer (did he project his costs well? did he give himself enough fulfillment time?) and to the kickstarters. I admit it is more particularly helpful to me as I am thinking of starting one, but clearly others would benefit from this thread.  5 things that I have wanted to examine are: (1) the costs of card production that the designer needs to keep in mind, (2) setting a price for a deck on KS, (3) reasonable fulfillment times, (4) marketing a KS project, and (5) good rewards to offer beyond decks and uncut sheets.

(1) Costs. As I have been thinking of putting a kickstarter project together, I have wanted to make sure in calculating a goal that I have all of the costs in mind. For a deck of cards, I imagine this to be the basic formula for calculation with fixed/optional costs noted:

Price of Printing a Basic Deck (fixed) + Bicycle Branding of Deck and Other Stock/Ink/Gilding Adds(optional) + Amazon Payment Surcharge (fixed) + Shipping (fixed) + Handling (optional) + Design Labor (optional)

Have I missed anything else? No one wants to be wrong on these things...

I know that there are other costs that the designer needs to keep in mind with other rewards he offers besides uncut sheets. The cost forumula will of course be adjusted somewhat for that.

(2) Price of a Deck. What is a good price for 1 deck of cards (with free US domestic shipping)? I have looked online and the costs fluctuate substantially, so I wanted to know what you guys thought. Obviously, we would love a deck to cost as low as possible when we are buyers, but I wanted to get a price range from you: the low end being what price you would be thrilled about and the high end being what you still thought was reasonable. I think setting this initial cost for 1 deck is crucial, so help here would be appreciated not just for my project, but other projects as well.

To help the discussion, let us assume that the cost is for a 2500 run of bicycle stock cards with magic finish. Obviously, expectations would change for metallic inks, bee card stock (which actually requires a 5000 run from the USPC), gilding, etc., or if the cards were produced at a lower quality than the standard I just set.

(3) Fulfillment Times. How long should a kickstarter expect to wait to receive a deck of cards + whatever rewards he has ordered? I have seen kickstarter projects range from 2.5 - 5 months in this regard, and I wonder if they fulfilled them on time and how hard it was to do so.

The designer I imagine tries to calculate this time based on amazon processing the charges, last minute art changes with the printer, the 4-6 weeks that the USPC claims it will take to fulfill the order, any time on the production of other reward items, and the time it will take him to ship those orders himself (which can be substantial when he has a FT day job). Then he has to leave some buffer room in case something slips. Is there something else I am missing?

Again, to help the discussion, let us assume that the cost is for a 2500 run of bicycle stock cards with magic finish being printed from the USPC.

(4) Marketing. Most of the successful playing card projects have superior designs than those that fail, but this is not always the case initially. Both the Deck of the Living Dead and Ultraviolet failed initially, but then succeeded the second time. The Deck of the Living Dead significantly exceeded its goal the second time. What was the difference? The product was the same (or so I think), so there must have been a difference somewhere else, and here I am thinking it was likely in the marketing. I am curious to know successful methods of marketing a KS project beyond the page and video. How do you drive traffic to your site and convince people to buy? What has proven successful in the past? Clearly, the rewards (see below) is a significant part of the buying side, but it doesn't drive the initial traffic. So we need to think of both how to get buzz and how to get transactions.

(5) Rewards. Besides decks of cards and uncut sheets, what are other rewards that you would find satisfying to receive? Here are some possibilities I thought of for my philosophy deck:

(a) Stickers. As a "reward," I don't think a sticker would ever be an individual item, but they would be conjoined with others, like a deck of cards. Stickers would pretty much be free (1 going in every order), or at least in every order of $10 or more. I am imagining this could add a, "Oh, isn't that thoughtful and nice" reaction, but maybe I am wrong. Is this thought worth it? Here is a 2.5" x 2.5" round sticker I have thought of including (in different color options, which affect the cost of printing them):



These stickers pun on Plato's/Socrates' idea in the Republic that the state should be ruled by philosopher kings. By putting it in the burger king format, I am showing what most philosophers have got to do with their training instead.

(b) Postcards. Looking at the successful playing card kickstarter projects, it is notable that pretty much all rewards under $4 garner hardly any pledges. The rewards have been thank yous and digital proofs, and people don't seem to care for that. The question is whether people aren't really willing to pledge for less than a deck of cards, or if the rewards being offered just aren't good enough. I wonder if, say, 1-3 postcards (maybe with a sticker) was rewarded for a pledge of $2-3, would these pledges be more popular? The postcard could be art from the tuckbox or the card backs or even something else. To help visualize:



Do you think anyone would pledge a lower amount for such rewards?

(c) Posters. These have worked sometimes, and other times they have not on Kickstarter. Sometimes it seems pretty clear it is do the boring design, but other times it is not so clear. Is it the cost of the poster or the quality of the print, or something else? What do you think--are posters good ideas and what makes them work?




(d) T shirts. These are pretty rare in the playing card kickstarter projects. In fact, as far I know, only Blue Blood and Deck of the Living Dead have done so (feel free to correct me). The shirts were both very simply:




The shirt pledges did seem to go okay, being offered for $85+/$56+ pledges, with 19 pledges getting Blue Blood shirts and 35 getting Deck of the Living Dead shirts. So they were more premium items, but this is justified due to the high cost of making shirts with low quantities. Do you think shirts are a nice addition? I had designed some philosophy themed shirts in the past that I thought might be cool for this project. Most have a dadaist style that captures important concepts of their philosophy.










(e) Card Clips. I have seen at least two projects (The Grid being one) where card clips are offered and they "sold"/were pledged for quite successfully. Were these a novelty item that people might now be burnt out on (they are no longer new, or everyone now has one, so what-ev), or is it something that continues to appeal to kickstarters today?



(f) Miscellaneous. Is there anything else that has worked well or might?

Thanks for enduring this long post, but I hope it will help us better understand the nuances playing card Kickstarter projects. I look forward to your contributions!

5
Design & Development / Re: Philosophy Deck Design
« on: August 12, 2012, 12:10:09 PM »
@Don: Just saw that I had missed your response. For the Nietzsche one, would you want just the quote on the top without  the name, and then the name with time period on the bottom?

I wanted to start a poll, but it doesn't make much sense to use the forum's built in one as I didn't see anyway to include pictures. I wanted to get votes on the best overall design for the card fronts since I have been getting feedback. I have nine designs below for you to choose from. I have already whittled down the results based on feedback I have gotten from the playing card and philosophy communities.


I would greatly appreciate it if:

(1) You listed the number you liked most (ie, 7).
(2) You stated whether you would buy a deck (this helps me prioritize the results; i definitely take all under consideration--as should be apparent by now--but I should cater more to those actually interested in getting a deck).

6
Design & Development / Re: Philosophy Deck Design
« on: August 10, 2012, 02:12:17 AM »
I created a similar design that keeps the quotes, but uses some text wraps to make it easier to read. I also changed the pip design so that it was less "fancy," and more legible:



And a new 1-way for kicks and giggles with smaller art and symmetrical text (and Nietzsche for fun; I know that the suit is not correct. He'll actually be a one-eyed king):


7
Design & Development / Re: Philosophy Deck Design
« on: August 09, 2012, 05:01:23 PM »
I thought of a more minimalist design idea that is fully symmetrical you may or may not like:

(1) Removed the quotes.
(2) Replaced quotes with key ideas of the philosopher, such as William James' "stream of consciousness." The key ideas are placed in the background replacing the old abstract idea collages. They repeat all across the card. I arranged the text boxes of the key ideas so that they are symmetrical. NOTE: I am thinking of still using those collages, but working them into the aces.
(3) Kept the philosopher art and made it two way.
(4) In between the philosopher art I placed pips that are vertically symmetrical.
(5) Names of philosophers either read vertically down the card sides (my preference) OR are in the background text.

Here is an example:


What do you think? I am sad to see the quotes go, but something is still learned about the philosopher this way and the design is more conducive to playing cards while also less complicated.

8
Design & Development / Re: Philosophy Deck Design
« on: August 05, 2012, 07:28:06 PM »
Hey Don,

I think you are right about the marked cards issue. I suppose it is hypothetically possible for someone to recognize the cards based on their backs (at least the dealer), so that won't work. Can't undermine that mechanic. I don't think that there is a good place to put them on the front of the cards; there are too many elements already. The ideal would be to place them in an area where they don't add anything extra--for instance, if the suits could be designed to include the QR codes in them. With the 30% correction this is possible, but the problem would be that the suits would be too large, not really fit for glancing at the values of cards through the corners.

If I were to use the QR codes for this deck, I might put them on the 2 extra cards. I have wondered a bit more on how QR codes are read--can you have 2 on 1 card for instance; does it read both if 2 are captured in the camera or does it capture only 1 of its choice?

For a future QR code project, I thought it would be cool to create a composers deck, where the QR code on the front page linked directly to one of their pieces.

I have been working more on the 2 way face design. I prefer the middle one below that I think reduces some of the clutter in the design. The downside is that the art is smaller since it cannot slip underneath the extra element. Nonetheless, I think the simplicity at this point is preferred. What do you think?



Mine are like the triplicates you suggested, but were based on an image I found online through my research where the card's value was placed in a miniature form only in the top left hand corner:



Mine of course included the bottom right hand as well for symmetry, and thus like the triplicates in this sense. Thanks for the help!

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Design & Development / Re: Philosophy Deck Design
« on: August 05, 2012, 07:16:30 PM »
Forgive the doublepost.

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Design & Development / Re: Philosophy Deck Design
« on: August 02, 2012, 11:31:40 AM »
Thanks again, Alex and Don! Great thoughts. As per usual, I will have to get back to responding to the majority of the content later on; probably tomorrow. However, I did want to explain the potential use of the QR codes in the deck a little more.

There didn't seem to be an easy way to incorporate them on the card faces, but I think there is a way to incorporate them into the card backs without sacrificing the design or giving the card away. In the symmetrical flammarion engraving I subtracted the sun from the original place in the engraving, modified it and made it "whole," and then used it to separate the 2 orientations of the smaller engraving. In the center of the sun I can place the QR codes with adjusted colors to fit it. The codes can be placed in a diamond orientation to break up the block feeling of them and fit the vertical symmetry. Also, Level H QR codes have 30% error correction, so I can still include place a design element in the center of the code (the eye) to help the code fit more into the overall design. I have chosen to make the eye smaller to allow for damage to the QR code itself through scuffing and still be readable. Perhaps I should even remove the eye to allow for more damage over time, versus intentionally damaging it ab initio for design purposes! So here is a sample of a QR code using Anaximander's quote:



You should be able to read the QR code with a device that has a reader (smart phone, Nintendo 3DS, etc). Alternatively, this image can be saved and then uploaded to an online decoder: http://zxing.org/w/decode.jspx. I am a little new to QR Code design, so I will have to make sure the codes are readable across platforms and that the codes don't have any resize issues.

On the design it should only be a half inch. The blocks should be small enough not to "give anything away," not to mention they look very similar, which is nice since it still keeps with the symmetrical feel. Here is what I was thinking for the whole back design:



I doubt the reduced quality image there will be QR code readable, but the full printed version should be fine. Definitely something I would proof. Anyway, on the whole I think it is a cool idea. The question is whether it should just be an extra element that is pleasing or if it should be employed in a way to simplify the design. For the former, I could include some biographical data, more quotes, a list of important contributions, famous work, or something along those lines. If I had a website for the the deck, I could have a small page for each philosopher that it even links to. For the latter, perhaps one could remove the quotes from the front and place them in the code instead. I am hesitant to do so since not all will have QR code readers nor want to use them all of the time. But then again, players probably won't be reading the quotes all of the time either, so the text may "get in the way" after the first few initial reads. I could always stick quotes on extra cards, say ad cards in the deck as Alex pointed out. What do you think? Should the code be in addition or used to simplify, and if not for the quotes, what else could it simplify?

11
Design & Development / Re: Philosophy Deck Design
« on: August 01, 2012, 09:03:50 PM »
Random idea that may be worthless: I wonder if I could provide hidden text quotes on the cards through the use of QR codes. The codes could be placed say on one of the pips if I put those in instead, or they could be placed on the back of the cards to replace the eye of the sun. A person could scan the code and then get the quote. While this is a novel idea, and does get rid of the text to make room for other design elements, I wonder if anyone would use it? Interesting at all?

12
Design & Development / Re: Philosophy Deck Design
« on: August 01, 2012, 05:37:56 PM »
Hey Don,

Finally getting back with you!

(1) The back design: good to know the 2-way design isn't an ironclad rule. Here is my attempt to make that flammarion engraving into a 2-way piece:


I think it's headed in the right direction; I think the eye of the sun still needs some work though.

I have also toyed around with some different card face designs (top left is original for comparison's sake):


On the whole, I still like the original most. The top middle might be promising; I don't mind the micro-pips as much in this new orientation. The background needs to be lighter still. The bottom left makes the text feel less heavy and creates textual symmetry in the orientation. Maybe a bad idea though, lol. I'm not really a big fan of the others, but I thought I would show some of the ideas I had burnt through. There were many others that were too awful to share. Any opinions on these new designs?

(2) White Border: Got it. Any idea how thin this should be? On some of my BANG! cards I did an 1/8" with printers, but I imagine I can get smaller.

(3) Backgrounds: They are busy. The easiest solution is to perhaps make them lighter so while busy they don't stand out a ton. Then you had the suggestion of just picking one element, I tried that in one of the new design setups shown above, but I think I kept it faded. I'll take a look at the solid color turn out as you noted. As for using the pips as backgrounds, I tried this but the philosophers in the foreground (at any decent size, say as small as an inch) made it hard to recognize them. Nice thought, though!
 
(4) Tuckbox quote on bottom: Duly noted. I will probably keep the Schopenhauer quote, which is more applicable to the deck, and ax the general philosophy quote by Aristotle on the top.

(5) Stock and finish: Great instructions. If I see enough interest, I will probably try to kickstart the deck. I would start with the Bicycle stock with magic finish, and then if I got enough funding, I would upgrade to the Bee stock. That being said, I imagine there is no exclusivity to using the Bicycle brand with the stock. I mean that it could have Bee stock and still have the bicycle brand, right? Just checking. You are right I will probably have to go with the brand, since I imagine collector's will be the majority of my audience.

(6) Asian market: Wow; I had no idea they were that into playing cards. I suppose that is good news for doing the other deck then. I have to admit, I am far less versed in eastern philosophy, and should probably consult them on who the most important figures are. I definitely know 52 of them, but I am probably evaluating their value through a western philosopher's lens. It would be good to see which philosophers they deem are most important and adjust from there.

Thanks for all the feedback!

13
Design & Development / Re: Philosophy Deck Design
« on: July 31, 2012, 12:05:32 PM »
Don! That was a fantastic amount of information. I am about to get on the road for a business trip, but I will get back to your comments tonight. Thanks so much the suggestions in advance, though! As for your jokers question, I chose to use skeptical thought experiments from philosophy. The first is Descartes' Evil Demon (or evil genie as it is in the French). He supposed it was logically possible that there could be an evil being manipulating his entire perception of what he thought was reality. The second is a modern variation on this, that of the "brain in a vat," where all of our experience of reality is governed by a super computer programmed by a mad scientist (yeah, Matrix definitely picked up on this). I thought these would be appropriate sense the jokers warp the game, skewing reality. The art on them is still tentative and needs some improvement. Here is a draft of them:


I tried to create unique backgrounds for them as with the suits.

And as for Eastern philosophers, yes, a second deck was what I imagined for them. It seemed to me that western philosophers were, on the whole, more popular to an English-speaking audience than Eastern. I am betting that a layman can name more western philosophers than eastern. For the latter, they'd probably list off Confucius and Siddartha Gautama and then stop. That being said, I quite enjoy Eastern philosophers, and exposing people to their thought would be quite rewarding as well. That deck would be historically structured like the western deck. Although contemporary eastern philosophy would have a lot of crossovers with Western, which could be a fascinating conundrum if the deck was not about simply philosophers who lived in the east, but philosophers that typify eastern philosophic ideas. Definitely not unsolvable, just a challenge.

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Design & Development / Re: Philosophy Deck Design
« on: July 31, 2012, 02:16:34 AM »
Hey Alex,

Thanks for the prompt response. Your feelings were what I expected from the card game/magic side of things, so good to hear those things confirmed. Creating a 2-sided or symmetrical back is a good suggestion and frankly the easiest to implement. I will work on a new piece of art that has that built into it, and then post an update back here.

As for other design changes, it feels like I am at the crossroads between thought provoking and functionality. Removing the quotes will definitely remove the former while providing an opportunity to improve the latter. I will have to sit and ponder on some other possibilities.

Any general design suggestions for cardistry applications? Thanks again for the time you put into your thoughtful response.

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Design & Development / Philosophy Deck Design
« on: July 30, 2012, 08:01:57 PM »
Hello, everyone! I am new to the Discourse and the online playing card community in general, so I will start with a brief introduction. My name is Martin Pulido, and like most here, I love card games (as well as board games). I've run a blog for the playing card game BANG! for over a year now and created various expansions for it. I have recently wanted to get back into drawing and design, and so I created a project for myself: to create a deck of philosophy themed playing cards. I have always loved studying philosophy--it's fun to explore our lives and the world we live in, look for justifications (if any) for our deeply held beliefs, and it also creates great late night conversations. In making a deck about philosophy, I wanted it to be (1) aesthetically pleasing, (2) thought provoking, and (3) functional. An ambitious goal.

Through much deliberation, I determined to organize the suits according to philosophical time periods: spades (ancient and medieval philosophers), diamonds (modern philosophers: 16th-18th c.), clubs (contemporary analytic philosophers: 19th - 21st c.), and hearts (contemporary continental philosophers: 19th - 21st c.). Each card suit also has a unique card face background, highlighting ideas taught by philosophers in the specified time period. These backgrounds are gray or a faint red on white depending on the suit, and I hope help in suit identification. I prefer the white backgrounds/borders as they limit damage from scuffing (or so I believe; maybe I am wrong?).

Each card contains a personally hand-drawn and then vectorized and digitally finished portrait of an important philosopher. I tried to find the most famous depiction of the philosopher, regardless of the medium (sculpture, drawing, painting, photo, etc.) and then redraw it to have a more consistent look across the cards. Many design decisions were tough: I looked up in biographies to discover the hair color of many philosophers, but with ancient philosophers, I just had to arbitrarily decide. I also had to make decisions on clothing. Here is an example of the design process from the original famous depiction to the hand-drawn art, to the vectorized art, and the digitally-finished piece:


Since each card, versus just the court face cards, portrayed a specific philosopher, I chose not to include pips. I tried to include some "micro pips" that went vertical up and down the sides of the portraits, but I found these to be too busy and not very appealing. I recognize that this will be a downside for the pip enthusiasts. 12-16 philosophers, however, didn't seem to cut it for the deck, so I had to make a call, which ended up being a lot more work for me! Maybe it was a bad one.

The next step was to make the cards "thought provoking." I concluded to include a quote from each philosopher that wasn't loaded with jargon, so it could be understood by the layman. I also tried not to pick quotes that were (a) cliche, (b) made funny trite statements but said little philosophically, (c) made little sense out of context (Nietzsche's "God is dead" for instance), (d) ridiculed the philosopher by making his ideas appear impossible to understand (Heidegger's statement "The nothing itself nothings" is often used in this respect), or (e) were too religious (this deck is about philosophy, not theology). This required lots of reading, careful selection, and revision to get the right quotes. One of the consequences of including quotes such as these was the inability to have the philosopher's art be symmetrical. My design decisions will make this deck definitely a novelty piece, but I can't see a "thought provoking" philosophy-themed deck being done another way well (very subjective claim, I know). Perhaps it shouldn't have been done at all, then? Maybe.

Anyway, here are some samples of the art: 2 cards from each suit.





That should give you some idea of the style of the cards I have gone for and substantiate what I claimed about the design above. As for the backs, I have been debating between two designs: (1) a smaller version of a tuckbox art piece that I created. (2) a colored version of the famous Flammarion wood engraving of a man peering into the "true" universe beyond appearances. For the tuckbox, I chose to recreate a section of Raphael's famous School of Athens piece. I kept Plato and Aristotle at the forefront of the piece, but replaced the figures around them in Raphael's version with philosophers from later eras (Bertrand Russell, Immanuel Kant, Ludwig Wittgenstein, Friedrich Nietzsche, etc.). I think the piece turned out quite nice, but the artist is usually biased! Here is a crude mockup of the tuckbox:


So I could use that art piece on the card backs or use the flammarion piece. Here is an example of the 2 options with their horizontal orientation:


So on to my feedback questions:

(1) Which back should I use (if any of those 2)?

(2) What do you think of the overall design? Do I succeed at making the deck aesthetically pleasing, thought provoking, and functional? While I had to make definite trade offs between those different goals, is it overall satisfactory? What suggestions would you make that align with those goals?

(3) Given the non-traditional format of these cards, would anyone besides myself be interested in this deck? I imagine a few philosophy geeks might appreciate them, but would anyone else? Does it have any wider "promise"?

(4) Any other suggestions?

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