I appreciate you pointing me in that direction. Maybe I will just launch it on KS anyway for the experience.
Consider this:
OPTION A - you leave the project as it is. You launch a Kickstarter for it, as you said, for "experience." It takes time, effort, etc. to promote the deck, keep interest going, and so on. Sure, it might succeed - but it might fail, even if you put a lot of effort into it, because the market might not be ready for another daVinci deck so soon, especially one that looks like it needs more polish. That time and effort, rather than going into a successful project, goes into a project you thought had a smaller chance in the first place and you have only "experience" to show for it - no deck, no sales, just experience. You debate whether it's worth putting the effort into another attempt.
OPTION B - you retool the project NOW instead of just tossing it at the wall and hoping it sticks. You make it more interesting, more unique, more beautiful from the start - THEN you launch. You're still getting "experience," but if you do it just right, you're also getting your deck successfully funded, making cards and money for yourself. If and when it comes time to launch project #2, you can proudly proclaim you have a hit under your belt, increasing your odds of a second success because people like working with creators that have a proven track record.
Which of those two options sounds more appealing to you? Perhaps I exaggerate just a little, but trust me, the examples I just gave you aren't that far off the mark.
What would hold you back from using Option B instead of Option A?