an update, wip of our tuck box front.
I took a look at the project. To me, it seems like it's too close to a standard deck, not enough cyberpunk-themed. It really looks like you took bog-standard deck art and just added a few tweaks to it - the kings still look just like kings, the jokers look like something more medieval than cyberpunk, etc. I've seen some older cyberpunk decks that were far more impressive. The tuck looks really good, but just as you can't judge a book by its cover, you can't judge a deck by its tuck box alone.
I've played the old Cyberpunk 2.0.2.0 RPG, and the NetRunner CCG, upon which the new Cyberpunk 2077 game was based. This deck really doesn't capture the essence or flavor of any of those things. I suggest going back to your inspiration and making your deck look more like what inspired it.
As the.asics.kid said I just linked an existing project just as a reference, since I was just on the concept idea back then and I was asking for opinions on about it, now I am more advanced in the tuck box, this is yesterday´s new render.
I´ve played NetRunner too!, and I have indeed my inspiration based on Cyberpunk 2020. The cyberpunk-themed decks I´ve seen so far are more "steampunk" with gears and not a single one 3d modeled. I think its promising but I am still on the beginning.
You seem to be off to an OK start, but check this project out - it's Albino Dragon's Bicycle Synthesis deck:
https://www.kickstarter.com/projects/1460165270/albino-dragons-synthesis-playing-cardsThis is probably the closest thing I've seen to a Cyberpunk RPG/NetRunner deck out there - and it's pretty darn good. The artwork looks like an updated, full-color version of the art I remember from the Cyberpunk 2.0.2.0 player's guide.
There's a general rule I like to talk about with new deck designers, especially when they're tackling a theme that's been done many, many times before. Everyone remembers the first team to reach the peak at Mount Everest - and almost no one remember team #34,239. So if you're going to climb the mountain, you'd better do it better and/or more uniquely than anyone else who went before you if you want to be remembered for doing it. So if you're not the first to hit the top, you should aim to be the best, and if you're also not the best to hit the top, then be the guy who held Burning Man Nepal at the top, or who leapt off the peak in a wing suit and flew all the way down to the bottom, or who did it without an oxygen tank - something, anything (anything GOOD) that will make your efforts distinctive and worth remembering.
So, you're not making the first cyberpunk-themed deck by far. Aim to be the best - or at the very least, aim to do it so distinctively differently than what went before that people have to take notice. If you're not doing that, pack up your art gear and go back to the drawing board.
Also, don't fall into the trap that "unique" all by itself is synonymous with "good" - I assure you, unique is not automatically good. I make "unique" things every time I take a trip to the bathroom, but I don't see anyone wanting to pay good money for them. Old, fat guys in Speedo thongs in winter are "unique" - and I don't want to be anywhere near them! Don't simply aim for unique - aim for unique AND good.
Best of luck to you.