By now there have been a number of successful and unsuccessful kickstarter projects for playing cards. I think it would be helpful as we think ahead about future projects if we could consider what works and what does not work for such projects. This would apply both to the designer (did he project his costs well? did he give himself enough fulfillment time?) and to the kickstarters. I admit it is more particularly helpful to me as I am thinking of starting one, but clearly others would benefit from this thread. 5 things that I have wanted to examine are: (1) the costs of card production that the designer needs to keep in mind, (2) setting a price for a deck on KS, (3) reasonable fulfillment times, (4) marketing a KS project, and (5) good rewards to offer beyond decks and uncut sheets.
(1) Costs. As I have been thinking of putting a kickstarter project together, I have wanted to make sure in calculating a goal that I have all of the costs in mind. For a deck of cards, I imagine this to be the basic formula for calculation with fixed/optional costs noted:
Price of Printing a Basic Deck (fixed) + Bicycle Branding of Deck and Other Stock/Ink/Gilding Adds(optional) + Amazon Payment Surcharge (fixed) + Shipping (fixed) + Handling (optional) + Design Labor (optional)
Have I missed anything else? No one wants to be wrong on these things...
I know that there are other costs that the designer needs to keep in mind with other rewards he offers besides uncut sheets. The cost forumula will of course be adjusted somewhat for that.
(2) Price of a Deck. What is a good price for 1 deck of cards (with free US domestic shipping)? I have looked online and the costs fluctuate substantially, so I wanted to know what you guys thought. Obviously, we would love a deck to cost as low as possible when we are buyers, but I wanted to get a price range from you: the low end being what price you would be thrilled about and the high end being what you still thought was reasonable. I think setting this initial cost for 1 deck is crucial, so help here would be appreciated not just for my project, but other projects as well.
To help the discussion, let us assume that the cost is for a 2500 run of bicycle stock cards with magic finish. Obviously, expectations would change for metallic inks, bee card stock (which actually requires a 5000 run from the USPC), gilding, etc., or if the cards were produced at a lower quality than the standard I just set.
(3) Fulfillment Times. How long should a kickstarter expect to wait to receive a deck of cards + whatever rewards he has ordered? I have seen kickstarter projects range from 2.5 - 5 months in this regard, and I wonder if they fulfilled them on time and how hard it was to do so.
The designer I imagine tries to calculate this time based on amazon processing the charges, last minute art changes with the printer, the 4-6 weeks that the USPC claims it will take to fulfill the order, any time on the production of other reward items, and the time it will take him to ship those orders himself (which can be substantial when he has a FT day job). Then he has to leave some buffer room in case something slips. Is there something else I am missing?
Again, to help the discussion, let us assume that the cost is for a 2500 run of bicycle stock cards with magic finish being printed from the USPC.
(4) Marketing. Most of the successful playing card projects have superior designs than those that fail, but this is not always the case initially. Both the Deck of the Living Dead and Ultraviolet failed initially, but then succeeded the second time. The Deck of the Living Dead significantly exceeded its goal the second time. What was the difference? The product was the same (or so I think), so there must have been a difference somewhere else, and here I am thinking it was likely in the marketing. I am curious to know successful methods of marketing a KS project beyond the page and video. How do you drive traffic to your site and convince people to buy? What has proven successful in the past? Clearly, the rewards (see below) is a significant part of the buying side, but it doesn't drive the initial traffic. So we need to think of both how to get buzz and how to get transactions.
(5) Rewards. Besides decks of cards and uncut sheets, what are other rewards that you would find satisfying to receive? Here are some possibilities I thought of for my philosophy deck:
(a) Stickers. As a "reward," I don't think a sticker would ever be an individual item, but they would be conjoined with others, like a deck of cards. Stickers would pretty much be free (1 going in every order), or at least in every order of $10 or more. I am imagining this could add a, "Oh, isn't that thoughtful and nice" reaction, but maybe I am wrong. Is this thought worth it? Here is a 2.5" x 2.5" round sticker I have thought of including (in different color options, which affect the cost of printing them):
These stickers pun on Plato's/Socrates' idea in the Republic that the state should be ruled by philosopher kings. By putting it in the burger king format, I am showing what most philosophers have got to do with their training instead.
(b) Postcards. Looking at the successful playing card kickstarter projects, it is notable that pretty much all rewards under $4 garner hardly any pledges. The rewards have been thank yous and digital proofs, and people don't seem to care for that. The question is whether people aren't really willing to pledge for less than a deck of cards, or if the rewards being offered just aren't good enough. I wonder if, say, 1-3 postcards (maybe with a sticker) was rewarded for a pledge of $2-3, would these pledges be more popular? The postcard could be art from the tuckbox or the card backs or even something else. To help visualize:
Do you think anyone would pledge a lower amount for such rewards?
(c) Posters. These have worked sometimes, and other times they have not on Kickstarter. Sometimes it seems pretty clear it is do the boring design, but other times it is not so clear. Is it the cost of the poster or the quality of the print, or something else? What do you think--are posters good ideas and what makes them work?
(d) T shirts. These are pretty rare in the playing card kickstarter projects. In fact, as far I know, only Blue Blood and Deck of the Living Dead have done so (feel free to correct me). The shirts were both very simply:
The shirt pledges did seem to go okay, being offered for $85+/$56+ pledges, with 19 pledges getting Blue Blood shirts and 35 getting Deck of the Living Dead shirts. So they were more premium items, but this is justified due to the high cost of making shirts with low quantities. Do you think shirts are a nice addition? I had designed some philosophy themed shirts in the past that I thought might be cool for this project. Most have a dadaist style that captures important concepts of their philosophy.
(e) Card Clips. I have seen at least two projects (The Grid being one) where card clips are offered and they "sold"/were pledged for quite successfully. Were these a novelty item that people might now be burnt out on (they are no longer new, or everyone now has one, so what-ev), or is it something that continues to appeal to kickstarters today?
(f) Miscellaneous. Is there anything else that has worked well or might?
Thanks for enduring this long post, but I hope it will help us better understand the nuances playing card Kickstarter projects. I look forward to your contributions!