It's not my drawing. I conceptualized the art, and Ross drew it. Credit for the awesome work goes to him! His work actually has a very graphic depiction of her nipples. Very realistic. This was before I had to make sure it was tamed and didn't show some nether regions as well. If this was anything else, I'd be all for it. I love the idea of an "in your face" female Devil. The whole point is to tempt you in every imaginable way. That includes lust. However, I edited the nipples out for the simple reason that I want to keep this deck PG-13 at most and I didn't want to encounter any legal problems with USPCC since it is a branded deck.
When we talked about the idea behind this deck, I mentioned how this is a "remake" of classic Bicycle art in some ways. We went with a female version of the Devil (hence the name Lilleth) and her artwork was inspired in part by the standard Bicycle Ace of Spades as well as the Devil from the movie Bedazzled.
As for the the Harlequins, they were actually inspired by a single character from Shakespeare's A Midsummer Night's Dream. Hint: He's a fairy.
Then we took that and made it grittier and more evil. The Harlequin art is inspired by the Dark Wanderer from the Diablo lore.
The court cards are one of my favorite aspects. They are custom drawn, but by and large are identical to standard Bicycle court cards. With one awesome twist: They all look slightly off and a tad bit insane. I guess that's what happens when you have your life altered by a Harlequin.
Touching back on the back design vs. face art aspect, the two are obviously tied thematically (same color scheme, and the diamond back pattern is influenced by the costumes actors would wear when depicting a Harlequin in plays). However, the back patter also makes appearances on the faces in very subtle ways.
To put it bluntly, it works, but you are asked to invest into the story of the deck in the same way that you had with the Vortex.
@Collector: Haha, too true! If I could sell my work with half the success of a BBM deck, I would be ecstatic.