Hello Robert welcome to the forum.
That is better but still a ways off. There's a few things that could be improved. The indices should be pushed out on the face cards a bit, they're not quite in prime real estate territory yet. As they are if someone spreads the deck out they're not going to see most of the indices or even half without adjusting how they lay down the spread. Also as is, fanning the cards looks like it will hide the indices almost entirely if not entirely. That makes it difficult to use. A little different sizing, smaller could make the indices more useful and allow you to push them out a touch. The three of hearts card for example, the value and suit indicators can be pushed out to where the heart begins on the left of the card. That's a pretty dramatic difference when using the deck, and offers more area of focus for the art on the card. The boarder on the playing card manufacturer's template is more of a suggested area. You can cross it, just not too too far. Can get away with indices placement similar to this.
(Sorry about butchering the image, new comp only has Paint atm.)I don't understand the poker chip in the first, disc in the second image of the KoH. Is that a developed notion to dress up the face of the courts? I feel like it's competing with Kerem's dragon for importance on the card face while at the same time creating an indices placement issue through the rest of the deck. The indicator is all that's needed in my opinion.
I don't know who you're looking at for printing these,
United states playing card company,
Legends Playing card company,
Expert playing card company,
Make playing cards, or not going with one of the playing cards manufacturers at all and choosing a board game manufacturer like
AdMagic but... if it's USPCC, absolutely one of the best in the world, the ghosted in hearts of on the face cards will be entering a full bleed deck. They're very close to the edge and that makes USPCC a little uncomfortable. The real thing that makes this full bleed at the moment are the placement of the dragons and the lower portion being visible so close to the bottom of the card. It doesn't seem like a major thing but this can actually become a tell of the cards. I'd suggest trying a slightly different placement of the dragon, moving the dragons up just a bit to make more use of the card face area itself, then making sure the bottom of the card face and all edges are completely blacked out. That would be easier on your printer as well.
(Side note, really hope you guys choose a playing card manufacturer to make your playing cards. They do a great job at the one thing they do, making playing cards.)There are two frames on the courts. A mirror or portal that shows up on the number cards, framing the center of the card and the additional frame running behind and over the Dragon. They're both nice looking, but not at the same time. An either or approach would leave the focus with the Dragons. Also, using a frame to show the difference in value isn't in my opinion a good option to go with on an Art deck. It's like saying this piece of art is more important than the other, not really showing an increase in value. The indices do that just fine on their own while not competing with the art work.
On to the card back I'm very happy to see your taking steps to keep this from being a one way back. That makes it so much more useful. The center of the card now has the points all crossing, maybe two would be better? So that the points meet one another. It's looking messy and unintentional at the moment.
Also, the card back is absolutely one way. It has more marks than what you're noticing in the center element, which also has more haha. I'll point out a few that I see right off, there may be more I don't see that well unfortunately. These are just the ones that stood out as I gave it a quick look over. I hope that helps a little bit, some little fixables there. I'm a big fan of your games and I adore Kerem's gorgeous dragons.